Copycat Captain’s Hat
Wondrous item, uncommon
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This hat is actually a living mimic that prefers to take the appearance of a captain’s tricorn.
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Sentience. This hat is a sentient neutral item with an Intelligence of 6, a Wisdom of 13, and a Charisma of 8. It has hearing and darkvision out to a range of 60 feet. It can understand, and speak Common. It speaks with surly sailor lingo. It doesn’t require sleep, but it needs to eat ¼ pound of food every day. If, at the end of a day it hasn’t been fed, it goes into a dormant state, losing all magical properties and hibernating until fed.
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The mimic will attempt to bite anyone that touches it, unless they’ve fed it within the last 24 hours. It has a +5 bonus to attack, and deals 1d4 piercing damage on a hit.
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If you’ve fed the hat within the last 24 hours, it grants you the following properties while wearing it:
- It uses its many eyes to survey your surroundings, and alert you to any suspicious activity. You cannot be surprised.
- As a bonus action you can command it to polymorph into any style of headwear, or revert it to a tricorn.
- As an action you can command it to repeat a snippet of conversation up to six seconds long that it heard within the last week.
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The first mate knew well to bribe the captain’s living hat with a bit of cheese before fetching it for her, lest he lose another finger. It was an ornery creature, prone to foul language and mockery. It took delight in using it’s perfect memory to stir up controversy and pit members of the crew against each other, or whisper gossip into the captain’s ear.
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